The 2010 Mario AI championship: Level generation track N Shaker, J Togelius, GN Yannakakis, B Weber, T Shimizu, T Hashiyama, ... IEEE Transactions on Computational Intelligence and AI in Games 3 (4), 332-347, 2011 | 192 | 2011 |
Towards a generic framework for automated video game level creation N Sorenson, P Pasquier Applications of Evolutionary Computation: EvoApplicatons 2010: EvoCOMPLEX …, 2010 | 156 | 2010 |
A generic approach to challenge modeling for the procedural creation of video game levels N Sorenson, P Pasquier, S DiPaola IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 229-244, 2011 | 116 | 2011 |
The Evolution of Fun: Automatic Level Design Through Challenge Modeling. N Sorenson, P Pasquier ICCC, 258-267, 2010 | 59 | 2010 |
Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition. S DiPaola, G McCaig, K Carlson, S Salevati, N Sorenson ICCC, 40-47, 2013 | 30 | 2013 |
The booze cruise: Impaired driving in virtual spaces JR Parker, N Sorenson, N Esmaeili, R Sicre, P Gil, V Kochlar, L Shyba, ... IEEE Computer Graphics and Applications 29 (2), 6-10, 2009 | 13 | 2009 |
The evolution of fun: a generic model of video game challenge for automatic level design ND Sorenson Simon Fraser University, 2010 | 4 | 2010 |
CGP, Creativity and Art S DiPaola, N Sorenson Cartesian Genetic Programming, 293-307, 2011 | 2 | 2011 |
A novel network architecture for crowded online environments JR Parker, N Sorenson Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 129-134, 2008 | | 2008 |
Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based AI.................. CH Tan, KC Tan, and A. Tay 289 A Robust Learning Approach to Repeated Auctions With … IZA Felner, TS Weber, T Hashiyama, N Sorenson, P Pasquier, ... | | |
The Booze Cruise: Drunk Driving in Game Space JR Parker, N Sorenson, N Esmaeili, L Shyba, J Heerema | | |