Gabriella E Anton
Gabriella E Anton
Postdoctoral Fellow at Vanderbilt University
Verified email at - Homepage
Cited by
Cited by
All roads lead to computing: Making, participatory simulations, and social computing as pathways to computer science
C Brady, K Orton, D Weintrop, G Anton, S Rodriguez, U Wilensky
IEEE Transactions on Education 60 (1), 59-66, 2016
Introducing and assessing computational thinking in the secondary science classroom
H Swanson, G Anton, C Bain, M Horn, U Wilensky
Computational thinking education, 99-117, 2019
Playing together separately: Mapping out literacy and social synchronicity
C Martin, CC Williams, A Ochsner, S Harris, E King, G Anton, ...
Virtual Literacies, 233-250, 2012
A case study of teacher professional growth through co-design and implementation of computationally enriched biology units
A Peel, S Dabholkar, G Anton, S Wu, U Wilensky, M Horn
International Society of the Learning Sciences (ISLS), 2020
Constructionist co‐design: A dual approach to curriculum and professional development
J Kelter, A Peel, C Bain, G Anton, S Dabholkar, MS Horn, U Wilensky
British Journal of Educational Technology 52 (3), 1043-1059, 2021
Computational thinking in the science classroom
H Swanson, G Anton, C Bain, M Horn, U Wilensky
International conference on computational thinking education 2017, 2017
GenEvo-An emergent systems microworld for model-based scientific inquiry in the context of genetics and evolution
S Dabholkar, G Anton, U Wilensky
International Society of the Learning Sciences, Inc.[ISLS]., 2018
Constructionist learning at the group level with programmable badges
C Brady, D Weintrop, G Anton, U Wilensky
Proc. Constructionism Conf, 61-68, 2016
Workshops and co-design can help teachers integrate computational thinking into their k-12 stem classes
S Wu, A Peel, C Bain, G Anton, M Horn, U Wilensky
Proceedings of International Conference on Computational Thinking Education 2020, 2020
The CCL-parallax programmable badge: Learning with low-cost, communicative wearable computers
C Brady, D Weintrop, K Gracey, G Anton, U Wilensky
Proceedings of the 16th Annual Conference on Information Technology …, 2015
Patterns of play: Understanding computational thinking through game design
G Anton, S Harris, A Ochsner, M Rothschild, K Squire
Proceedings of the Games, Learning, and Society Conference 3, 61-68, 2013
Let me know when she stops talking: Using games for learning without colonizing play
C Steinkuehler, E King, E Alagoz, G Anton, S Chu, J Elmergreen, ...
Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011
Modeling user exploration and boundary testing in digital learning games
VE Owen, G Anton, R Baker
Proceedings of the 2016 conference on user modeling adaptation and …, 2016
One size fits all: Designing for socialization in physical computing
G Anton, U Wilensky
Proceedings of the 50th ACM Technical Symposium on Computer Science …, 2019
Position: Building Blocks for Agent-based Modeling Can Scaffold Computational Thinking Engagement in STEM Classrooms
C Bain, G Anton, M Horn, U Wilensky
2019 IEEE Blocks and Beyond Workshop (B&B), 1-4, 2019
Power of play: Exploring computational thinking through game design
G Anton
The Velvet Light Trap-A Critical Journal of Film and Television, 74-75, 2013
Studio K: A game design curriculum for computational thinking
L Kane, W Berger, G Anton, RB Shapiro, K Squire
Games+ Learning+ Society Conference, Madison, WI, June, 2012
Seeds of (r) Evolution: Constructionism Co-Design with High School Science Teachers
J Kelter, A Peel, C Bain, G Anton, S Dabholkar, U Aslan, MS Horn, ...
Constructionism 2020, 2020
Developing mathetic content knowledge using an emergent systems microworld
S Dabholkar, G Anton, U Wilensky
Proceedings of Constructionism, 2018
Information literacy and online reading comprehension in WoW and school
C Martin, G Anton, A Ochsner, J Elmergreen, C Steinkuehler, C Martin, ...
Proceedings from GLS 8, 209-216, 2012
The system can't perform the operation now. Try again later.
Articles 1–20