Stephan Schiffel
Stephan Schiffel
Assistant Professor, Reykjavík University
Verified email at
Cited by
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Fluxplayer: A successful general game player
S Schiffel, M Thielscher
Aaai 7, 1191-1196, 2007
A multiagent semantics for the game description language
S Schiffel, M Thielscher
International conference on agents and artificial intelligence, 44-55, 2009
Representing and reasoning about the rules of general games with imperfect information
S Schiffel, M Thielscher
Journal of Artificial Intelligence Research 49, 171-206, 2014
Automatic construction of a heuristic search function for general game playing
S Schiffel, M Thielscher
Department of Computer Science, 16-17, 2006
Automated Theorem Proving for General Game Playing.
S Schiffel, M Thielscher
IJCAI, 911-916, 2009
Reasoning about general games described in GDL-II
S Schiffel, M Thielscher
Proceedings of the AAAI Conference on Artificial Intelligence 25 (1), 846-851, 2011
Symmetry detection in general game playing
S Schiffel
Twenty-fourth AAAI conference on artificial intelligence, 2010
Reconciling situation calculus and fluent calculus
S Schiffel, M Thielscher
AAAI 6, 287-292, 2006
Automated verification of state sequence invariants in general game playing
S Haufe, S Schiffel, M Thielscher
Artificial Intelligence 187, 1-30, 2012
Factoring general games
M Günther, S Schiffel, M Thielscher
in Proc. of IJCAI Workshop on General Game Playing (GIGA, 2009
Towards flexible task environments for comprehensive evaluation of artificial intelligent systems and automatic learners
KR Thórisson, J Bieger, S Schiffel, D Garrett
International Conference on Artificial General Intelligence, 187-196, 2015
Decomposition of multi-player games
D Zhao, S Schiffel, M Thielscher
Australasian Joint Conference on Artificial Intelligence, 475-484, 2009
Comparison of GDL reasoners
Y Björnsson, S Schiffel
Proceedings of the IJCAI-13 workshop on general game playing (GIGA’13), 55-62, 2013
Efficiency of GDL reasoners
S Schiffel, Y Björnsson
IEEE Transactions on Computational Intelligence and AI in Games 6 (4), 343-354, 2014
The GRL system: learning board game rules with piece-move interactions
P Gregory, SH Coli, Y Björnsson, S Schiffel
Computer Games: Fourth Workshop on Computer Games, CGW 2015, and the Fourth …, 2016
Knowledge-based general game playing
S Haufe, D Michulke, S Schiffel, M Thielscher
KI-Künstliche Intelligenz 25 (1), 25-33, 2011
Interpreting golog programs in flux
S Schiffel, M Thielscher
7th International Symposium On Logical Formalizations of Commonsense …, 2005
A declarative agent programming language based on action theories
C Drescher, S Schiffel, M Thielscher
International Symposium on Frontiers of Combining Systems, 230-245, 2009
Delayed roles with authorable continuity in plan-based interactive storytelling
D Thue, S Schiffel, RA Árnason, IS Stefnisson, B Steinarsson
International Conference on Interactive Digital Storytelling, 258-269, 2016
Automatic feature construction for general game playing
M Günther, DIS Schiffel
Unpublished masters thesis, Dresden University of Technology, Dresden, Germany, 2008
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