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Hongyi Xu
Hongyi Xu
Bytedance
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Cited by
Cited by
Year
Ghum & ghuml: Generative 3d human shape and articulated pose models
H Xu, EG Bazavan, A Zanfir, WT Freeman, R Sukthankar, C Sminchisescu
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2020
3802020
H-nerf: Neural radiance fields for rendering and temporal reconstruction of humans in motion
H Xu, T Alldieck, C Sminchisescu
Advances in Neural Information Processing Systems 34, 14955-14966, 2021
1852021
Weakly supervised 3d human pose and shape reconstruction with normalizing flows
A Zanfir, EG Bazavan, H Xu, WT Freeman, R Sukthankar, C Sminchisescu
Computer Vision–ECCV 2020: 16th European Conference, Glasgow, UK, August 23 …, 2020
1492020
Interactive material design using model reduction
H Xu, Y Li, Y Chen, J Barbič
ACM Transactions on Graphics (TOG) 34 (2), 1-14, 2015
1152015
imghum: Implicit generative models of 3d human shape and articulated pose
T Alldieck, H Xu, C Sminchisescu
Proceedings of the IEEE/CVF International Conference on Computer Vision …, 2021
1132021
Nonlinear material design using principal stretches
H Xu, F Sin, Y Zhu, J Barbič
ACM Transactions on Graphics (TOG) 34 (4), 1-11, 2015
982015
Avatargen: a 3d generative model for animatable human avatars
J Zhang, Z Jiang, D Yang, H Xu, Y Shi, G Song, Z Xu, X Wang, J Feng
European Conference on Computer Vision, 668-685, 2022
832022
6-DoF haptic rendering using continuous collision detection between points and signed distance fields
H Xu, J Barbič
IEEE transactions on haptics 10 (2), 151-161, 2016
802016
Panohead: Geometry-aware 3d full-head synthesis in 360deg
S An, H Xu, Y Shi, G Song, UY Ogras, L Luo
Proceedings of the IEEE/CVF conference on computer vision and pattern …, 2023
762023
Pose-space subspace dynamics
H Xu, J Barbič
ACM Transactions on Graphics (TOG) 35 (4), 1-14, 2016
692016
Signed distance fields for polygon soup meshes
H Xu, J Barbič
Graphics Interface 2014, 35-41, 2020
602020
Implicit multibody penalty-baseddistributed contact
H Xu, Y Zhao, J Barbič
IEEE transactions on visualization and computer graphics 20 (9), 1266-1279, 2014
492014
Trajectory optimization for physics-based reconstruction of 3d human pose from monocular video
E Gärtner, M Andriluka, H Xu, C Sminchisescu
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2022
422022
Vibration-minimizing motion retargeting for robotic characters
S Hoshyari, H Xu, E Knoop, S Coros, M Bächer
ACM Transactions on Graphics (TOG) 38 (4), 1-14, 2019
422019
Example-based damping design
H Xu, J Barbič
ACM Transactions on Graphics (TOG) 36 (4), 1-14, 2017
412017
Bend-it: design and fabrication of kinetic wire characters
H Xu, E Knoop, S Coros, M Bächer
ACM Transactions on Graphics (TOG) 37 (6), 1-15, 2018
332018
Magicdance: Realistic human dance video generation with motions & facial expressions transfer
D Chang, Y Shi, Q Gao, J Fu, H Xu, G Song, Q Yan, X Yang, M Soleymani
arXiv e-prints, arXiv: 2311.12052, 2023
272023
Omniavatar: Geometry-guided controllable 3d head synthesis
H Xu, G Song, Z Jiang, J Zhang, Y Shi, J Liu, W Ma, J Feng, L Luo
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2023
262023
MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusion
D Chang, Y Shi, Q Gao, H Xu, J Fu, G Song, Q Yan, Y Zhu, X Yang, ...
Forty-first International Conference on Machine Learning, 2023
232023
Getavatar: Generative textured meshes for animatable human avatars
X Zhang, J Zhang, R Chacko, H Xu, G Song, Y Yang, J Feng
Proceedings of the IEEE/CVF International Conference on Computer Vision …, 2023
162023
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