Gamification and serious game approaches for adult literacy tablet software K Browne, C Anand, E Gosse Entertainment Computing 5 (3), 135-146, 2014 | 86 | 2014 |
An empirical evaluation of user interfaces for a mobile video game K Browne, C Anand Entertainment Computing 3 (1), 1-10, 2012 | 75 | 2012 |
Gamification and serious game approaches for introductory computer science tablet software K Browne, C Anand Proceedings of the First International Conference on Gameful Design …, 2013 | 33 | 2013 |
A Lanczos bidiagonalization algorithm for Hankel matrices K Browne, S Qiao, Y Wei Linear algebra and its applications 430 (5-6), 1531-1543, 2009 | 22 | 2009 |
Gamification and serious game approaches for adult literacy tablet software. Entertainment Computing, 5 (3), 135–146 K Browne, C Anand, E Gosse | 6 | 2014 |
An empirical evaluation of reading comprehension tablet software utilizing the question generation strategy K Browne, C Anand Journal of Literacy and Technology 19 (2), 2-49, 2018 | 2 | 2018 |
Gamification of Mobile Educational Software K Browne | 2 | 2016 |
Coconut Multicore Framework: Static Analysis Assisted Scheduling K Browne | | 2009 |
Performance Simulation with the Coconut 1ulticore Framework for the Cell/BE K Browne | | 2009 |