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Stuart O'Connor
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Perceived realism of crowd behaviour with social forces
S O'Connor, F Liarokapis, C Jayne
2015 19th International Conference on Information Visualisation, 494-499, 2015
192015
Fostering engagement with cultural heritage through immersive vr and gamification
S O’Connor, S Colreavy-Donnelly, I Dunwell
Visual computing for cultural heritage, 301-321, 2020
122020
Identifying Parkinson’s disease through the classification of audio recording data
J Bielby, S Kuhn, S Colreavy-Donnelly, F Caraffini, S O’Connor, ...
2020 IEEE Congress on Evolutionary Computation (CEC), 1-7, 2020
82020
SCIPS: A serious game using a guidance mechanic to scaffold effective training for cyber security
S O’Connor, S Hasshu, J Bielby, S Colreavy-Donnelly, S Kuhn, F Caraffini, ...
Information Sciences 580, 524-540, 2021
72021
A Proposed VR Platform for Supporting Blended Learning Post COVID-19
S Colreavy-Donelly, A Ryan, S O’Connor, F Caraffini, S Kuhn, S Hasshu
Education Sciences 12 (7), 435, 2022
52022
Assessing the perceived realism of agent grouping dynamics for adaptation and simulation
S O’Connor, J Shuttleworth, S Colreavy-Donnelly, F Liarokapis
Entertainment Computing 32, 100323, 2019
52019
A perceptual study into the behaviour of autonomous agents within a virtual urban environment
S O'Connor, F Liarokapis, C Peters
2013 IEEE 14th International Symposium on" A World of Wireless, Mobile and …, 2013
52013
I-Ulysses: A technical report
S Colreavy-Donnelly, S O’Connor, E Homapour
Entertainment Computing 32, 100321, 2019
42019
An initial study to assess the perceived realism of agent crowd behaviour in a virtual city
S O'Connor, F Liarokapis, C Peters
2013 5th International Conference on Games and Virtual Worlds for Serious …, 2013
42013
Developing gamified elements to influence positive behavioural change towards organisational energy efficiency
S O'Connor, S Doukianou, A Mahmoud, R Dixon, D O’Neill, I Dunwell
22017
Leveraging Immersive Technologies to Support Blended Learning Post Covid-19
S Colreavy-Donnelly, A Ryan, S O'Connor, F Caraffini, S Kuhn, S Hasshu
Preprints, 2022
12022
Assessing the perceived realism of agent crowd behaviour within virtual urban environments using psychophysics
S O'Connor
Coventry University, 2016
12016
229 NEW STROKE EARLY SUPPORTED DISCHARGE SERVICE PROVIDES ALTERNATIVE REHAB PATHWAY AND IMPROVES PATIENT AND ORGANISATIONAL OUTCOMES
S O'Connor, L Conlon, M Carney, H Joseph, D Nolan-Shaw, P Hickey
Age and Ageing 51 (Supplement_3), afac218. 199, 2022
2022
69 BUILDING TOWARDS COMPREHENSIVE GERIATRIC ASSESSMENT (CGA)–A STEP-BY-STEP CPD PROGRAM
S O'Connor
Age and Ageing 51 (Supplement_3), afac218. 055, 2022
2022
84 A PROSPECTIVE AUDIT OF THE MANAGEMENT OF POSTOPERATIVE ANAEMIA IN PATIENTS AFTER OPERATIVE MANAGEMENT OF NECK OF FEMUR FRACTURES
H Awad, A Jeyaseelan, S O'Connor, R Donnelly, N O'Donnell, N O'Regan
Age and Ageing 51 (Supplement_3), afac218. 068, 2022
2022
EmotiMask: Mapping Mouth Movements to an LED Matrix for Improving Recognition When Teaching With a Face Mask
S Hasshu, S O’Connor, S Kuhn, F Caraffini
The International Academic Forum (IAFOR), 2022
2022
A Neural Network for Interpolating Light-Sources
S Colreavy-Donnelly, S Kuhn, F Caraffini, S O’Connor, Z Anastassi, ...
2020 IEEE 44th Annual Computers, Software, and Applications Conference …, 2020
2020
Towards Procedurally Generated Perceptually Plausible Inhabited Virtual Cities: A Psychophysical Investigation
S O’Connor, S Fialek, EB Roesch, C Peters
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Articles 1–18