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Leigh McLoughlin
Leigh McLoughlin
Verified email at bournemouth.ac.uk - Homepage
Title
Cited by
Cited by
Year
Developing serious games for cultural heritage: a state-of-the-art review
EF Anderson, L McLoughlin, F Liarokapis, C Peters, P Petridis, ...
Virtual reality 14 (4), 255-275, 2010
3652010
Serious games in cultural heritage
EF Anderson, L McLoughlin, F Liarokapis, C Peters, C Petridis, ...
1792009
The case for research in game engine architecture
EF Anderson, S Engel, P Comninos, L McLoughlin
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
1142008
Critters in the classroom: a 3d computer-game-like tool for teaching programming to computer animation students
EF Anderson, L McLoughlin
ACM SIGGRAPH 2007 educators program, 7-es, 2007
502007
Choosing the infrastructure for entertainment and serious computer games-a whiteroom benchmark for game engine selection
EF Anderson, L McLoughlin, J Watson, S Holmes, P Jones, H Pallett, ...
2013 5th international conference on games and virtual worlds for serious …, 2013
302013
Educating technophile artists and artophile technologists: A successful experiment in higher education
P Comninos, L McLoughlin, EF Anderson
Computers & Graphics 34 (6), 780-790, 2010
282010
Virtual sculpting and 3D printing for young people with disabilities
L Mcloughlin, O Fryazinov, M Moseley, M Sanchez, V Adzhiev, ...
IEEE computer graphics and applications 36 (1), 22-28, 2016
232016
Educating technophile artists: Experiences from a highly successful computer animation undergraduate programme
P Comninos, L McLoughlin, EF Anderson
ACM SIGGRAPH ASIA 2009 Educators Program, 1-8, 2009
142009
3D Mass customization toolkits design, part I: survey and an evaluation model
H Zhao, L McLoughlin, V Adzhiev, A Pasko
Computer-Aided Design & Applications 16 (2), 204-222, 2019
132019
" Why do we not buy mass customised products?"-An investigation of consumer purchase intention of mass customised products
H Zhao, L McLoughlin, V Adzhiev, A Pasko
International Journal of Industrial Engineering and Management 10 (2), 181-190, 2019
122019
Do Robots Dream of Virtual Sheep: Rediscovering the" Karel the Robot" Paradigm for the" Plug&Play Generation"
EF Anderson, L McLoughlin
82006
Realistic natural atmospheric phenomena and weather effects for interactive virtual environments.
L McLoughlin
Bournemouth University, 2012
52012
I see sheep: A practical application of game rendering techniques for computer science education
L McLoughlin, EF Anderson
42006
Modeling and Visualization of Multi-material Volumes
PA Fayolle, L McLoughlin, M Sanchez, G Pasko, A Pasko
Scientific Visualization 13 (2), 117-148, 2021
22021
Reverse Skew-T-A Cloudmaking Tool for CG
L McLoughlin, EF Anderson
Eurographics, 2013
22013
C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education
EF Anderson, L McLoughlin
22006
3D Mass Customization Toolkits Design, Part II: Heuristic Evaluation of Online Toolkits.
H Zhao, L McLoughlin, V Adzhiev, A Pasko
Computer-Aided Design and Applications 16 (2), 223-242, 2019
12019
SHIVA: Virtual sculpting and 3D printing for disabled children.
L McLoughlin, O Fryazinov, M Moseley, M Sanchez, V Adzhiev, ...
Proceedings of the 22nd International Conference on Computers in Education …, 2014
12014
Selected Papers from the SIGGRAPH Asia Education Program: Educating technophile artists and artophile technologists: A successful experiment in higher education
P Comninos, L McLoughlin, EF Anderson
Computers and Graphics 34 (6), 780-790, 2010
12010
Cloud 21
L McLoughlin
ACM SIGGRAPH 2008 posters, 1-1, 2008
12008
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