Follow
Phil Lopes
Phil Lopes
Assistant Professor at the Universidade Lusofona
Verified email at ulusofona.pt - Homepage
Title
Cited by
Cited by
Year
Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity
A Liapis, GN Yannakakis, C Alexopoulos, P Lopes
DCE, 2016
712016
Ranktrace: Relative and unbounded affect annotation
P Lopes, GN Yannakakis, A Liapis
2017 Seventh International Conference on Affective Computing and Intelligent …, 2017
442017
Sonancia: Sonification of procedurally generated game levels
P Lopes, A Liapis, GN Yannakakis
ICCC, 2015
342015
The geometry friends game AI competition
R Prada, P Lopes, J Catarino, J Quitério, FS Melo
2015 IEEE conference on computational intelligence and games (CIG), 431-438, 2015
292015
Modelling affect for horror soundscapes
P Lopes, A Liapis, GN Yannakakis
IEEE Transactions on Affective Computing 10 (2), 209-222, 2017
232017
Targeting horror via level and soundscape generation
P Lopes, A Liapis, GN Yannakakis
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
232015
Framing tension for game generation
P Lopes, A Liapis, GN Yannakakis
ICCC, 2016
222016
Interweaving story coherence and player creativity through story-making games
MP Eladhari, PL Lopes, GN Yannakakis
International Conference on Interactive Digital Storytelling, 73-80, 2014
112014
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
N Tian, P Lopes, R Boulic
Virtual Reality, 1-33, 2022
102022
User evaluation of affective dynamic difficulty adjustment based on physiological deep learning
G Chanel, P Lopes
International Conference on Human-Computer Interaction, 3-23, 2020
102020
Towards a better gold standard: Denoising and modelling continuous emotion annotations based on feature agglomeration and outlier regularisation
C Wang, P Lopes, T Pun, G Chanel
Proceedings of the 2018 on Audio/visual Emotion Challenge and Workshop, 73-81, 2018
92018
One for all, all for one: Agents with social identities
J Dimas, P Lopes, R Prada
Proceedings of the Annual Meeting of the Cognitive Science Society 35 (35), 2013
82013
Impact of Visual and Sound Orchestration on physiological arousal and tension in a horror game
S Graja, P Lopes, G Chanel
IEEE Transactions on Games 13 (3), 287-299, 2020
72020
On the influence of the supine posture on simulation sickness in virtual reality
J Marengo, P Lopes, R Boulic
2019 IEEE Conference on Games (CoG), 1-8, 2019
72019
Eye thought you were sick! exploring eye behaviors for cybersickness detection in vr
P Lopes, N Tian, R Boulic
Motion, Interaction and Games, 1-10, 2020
62020
On the effect of the vertical axis alignment on cybersickness and game experience in a supine posture
N Tian, R Clément, P Lopes, R Boulic
2020 IEEE Conference on Games (CoG), 359-366, 2020
62020
Exploring blink-rate behaviors for cybersickness detection in VR
P Lopes, N Tian, R Boulic
2020 IEEE conference on virtual reality and 3D user interfaces abstracts and …, 2020
52020
Investigating collaborative creativity via machine-mediated game blending
P Lopes, GN Yannakakis
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
52014
The C2create authoring tool: Fostering creativity via game asset creation
P Lopes, A Liapis, GN Yannakakis
2014 IEEE Conference on Computational Intelligence and Games, 1-2, 2014
42014
Towards designing games for experimental protocols investigating human-based phenomena
P Lopes, R Boulic
International Conference on the Foundations of Digital Games, 1-11, 2020
32020
The system can't perform the operation now. Try again later.
Articles 1–20