Brian McKernan
Brian McKernan
Verified email at syr.edu
Title
Cited by
Cited by
Year
The Morality of Play: Video Game Coverage in The New York Times From 1980 to 2010
B McKernan
Games and Culture 8 (5), 307-329, 2013
472013
Politics and celebrity: A sociological understanding
B McKernan
Sociology Compass 5 (3), 190-202, 2011
392011
We don’t need no stinkin’badges: The impact of reward features and feeling rewarded in educational games
B McKernan, RM Martey, J Stromer-Galley, K Kenski, BA Clegg, ...
Computers in Human Behavior 45, 299-306, 2015
312015
The meaning of a game: Stereotypes, video game commentary and color-blind racism
B McKernan
American Journal of Cultural Sociology 3 (2), 224-253, 2015
212015
Effective mitigation of anchoring bias, projection bias, and representativeness bias from serious game-based training
BA Clegg, B McKernan, RM Martey, SM Taylor, J Stromer-Galley, ...
Procedia Manufacturing 3, 1558-1565, 2015
122015
Privacy in Crowdsourcing: a Review of the Threats and Challenges
H Xia, B McKernan
Computer Supported Cooperative Work (CSCW) 29 (3), 263-301, 2020
62020
Reality Check: Real Housewives and Fan Discourses on Parenting and Family
JC Wu, B McKernan
Television and the Self: Knowledge, Identity, and Media Representation, 119-134, 2013
62013
Video games, contestation, and meaning: a strong program approach to studying artistic legitimation
B McKernan
American Journal of Cultural Sociology 7 (2), 174-213, 2019
42019
TRACE: A stigmergic crowdsourcing platform for intelligence analysis
H Xia, C Østerlund, B McKernan, J Folkestad, P Rossini, O Boichak, ...
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
42019
User-centered design and experimentation to develop effective software for evidence-based reasoning in the intelligence community: The TRACE project
J Stromer-Galley, PGC Rossini, K Kenski, J Folkestad, B McKernan, ...
Computing in Science & Engineering 20 (6), 35-42, 2018
32018
Balancing Play and Formal Training in the Design of Serious Games
RM Martey, J Stromer-Galley, A Shaw, B McKernan, T Saulnier, E Mclaren, ...
Games and Culture 12 (3), 269-291, 2017
32017
Digital Texts and Moral Questions About Immigration: Papers, Please and the Capacity for a Video Game to Stimulate Sociopolitical Discussion
B McKernan
Games and Culture 16 (4), 383-406, 2021
22021
Studying the racial stories we tell ourselves while playing games: The value of narrative analysis in cultural sociology
B McKernan
SAGE Publications Ltd, 2018
22018
Analytics-driven design: Impact and implications of team member psychological perspectives on a serious games (SGs) design framework
JE Folkestad, DH Robinson, B McKernan, RM Martey, MG Rhodes, ...
Serious Games Analytics, 275-300, 2015
22015
Beyond the Medium: Rethinking Information Literacy through Crowdsourced Analysis
O Boichak, J Canzonetta, N Sitaula, B McKernan, S Taylor, P Rossini, ...
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
12019
The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay
JE Folkestad, B McKernan, S Train, RM Martey, MG Rhodes, K Kenski, ...
Technology, Knowledge and Learning 23 (1), 65-81, 2018
12018
Interactivity, Interdependence, and Intertextuality: The Meaning of Video Games in American Civil Society
B McKernan
State University of New York at Albany, 2013
12013
Flexible versus structured support for reasoning: enhancing analytical reasoning through a flexible analytic technique
J Stromer-Galley, P Rossini, K Kenski, B McKernan, B Clegg, J Folkestad, ...
Intelligence and National Security 36 (2), 279-298, 2021
2021
Trackable reasoning and analysis for crowdsourcing and evaluation
J Stromer-Galley, B McKernan, P Rossini, C Oesterlund, LJ Schooler, ...
US Patent App. 16/737,799, 2020
2020
Analyzing iterative training game design: A multi-method postmortem analysis of CYCLES Training Center and CYCLES Carnivale
A Shaw, B McKernan, RM Martey, J Stromer-Galley, ET Saulnier, ...
Multimodal Technologies and Interaction 2 (3), 46, 2018
2018
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Articles 1–20