DeepStack: Expert-level artificial intelligence in heads-up no- limit poker M Moravcik, M Schmid, N Burch, V Lisy, D Morrill, N Bard, T Davis, ... Science, 2017 | 993 | 2017 |
Checkers is solved J Schaeffer, N Burch, Y Bjornsson, A Kishimoto, M Muller, R Lake, P Lu, ... science 317 (5844), 1518-1522, 2007 | 613 | 2007 |
Heads-up limit hold’em poker is solved M Bowling, N Burch, M Johanson, O Tammelin Science 347 (6218), 145-149, 2015 | 527 | 2015 |
Approximating game-theoretic optimal strategies for full-scale poker D Billings, N Burch, A Davidson, R Holte, J Schaeffer, T Schauenberg, ... IJCAI, 661-668, 2003 | 355 | 2003 |
Bayes' bluff: Opponent modelling in poker F Southey, MP Bowling, B Larson, C Piccione, N Burch, D Billings, ... Twenty-First Conference on Uncertainty in Artificial Intelligence (UAI-05), 2005 | 286* | 2005 |
The hanabi challenge: A new frontier for ai research N Bard, JN Foerster, S Chandar, N Burch, M Lanctot, HF Song, E Parisotto, ... Artificial Intelligence 280, 103216, 2020 | 274 | 2020 |
Solving Heads-up Limit Texas Hold’em O Tammelin, N Burch, M Johanson, M Bowling Proceedings of the 24th International Joint Conference on Artificial …, 2015 | 167 | 2015 |
Bayesian action decoder for deep multi-agent reinforcement learning JN Foerster, F Song, E Hughes, N Burch, I Dunning, S Whiteson, ... Proceedings of the Thirty-Sixth International Conference on Machine Learning, 2019 | 143 | 2019 |
Game-tree search with adaptation in stochastic imperfect-information games D Billings, A Davidson, T Schauenberg, N Burch, M Bowling, R Holte, ... Computers and Games, 21-34, 2004 | 118 | 2004 |
Memory-based heuristics for explicit state spaces NR Sturtevant, A Felner, M Barrer, J Schaeffer, N Burch Twenty-First International Joint Conference on Artificial Intelligence, 2009 | 99 | 2009 |
Evaluating state-space abstractions in extensive-form games M Johanson, N Burch, R Valenzano, M Bowling Proceedings of the 2013 international conference on Autonomous agents and …, 2013 | 94 | 2013 |
Solving Imperfect Information Games Using Decomposition N Burch, M Johanson, M Bowling Proceedings of the Twenty-Eighth AAAI conference on Artificial Intelligence, 2014 | 92 | 2014 |
Finding optimal abstract strategies in extensive-form games M Johanson, N Bard, N Burch, M Bowling Proceedings of the AAAI Conference on Artificial Intelligence 26 (1), 1371-1379, 2012 | 88 | 2012 |
Solving checkers J Schaeffer, Y Björnsson, N Burch, A Kishimoto, M M¨ uller, R Lake, P Lu, ... Proceedings of the 19th international joint conference on Artificial …, 2005 | 87 | 2005 |
No-regret learning in extensive-form games with imperfect recall M Lanctot, R Gibson, N Burch, M Zinkevich, M Bowling arXiv preprint arXiv:1205.0622, 2012 | 84 | 2012 |
Block A*: Database-driven search with applications in any-angle path-planning P Yap, N Burch, R Holte, J Schaeffer Proceedings of the AAAI Conference on Artificial Intelligence 25 (1), 120-125, 2011 | 78 | 2011 |
Online implicit agent modelling N Bard, M Johanson, N Burch, M Bowling Proceedings of the 2013 international conference on Autonomous agents and …, 2013 | 71 | 2013 |
Variance reduction in monte carlo counterfactual regret minimization (VR-MCCFR) for extensive form games using baselines M Schmid, N Burch, M Lanctot, M Moravcik, R Kadlec, M Bowling Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence …, 2019 | 64 | 2019 |
Predicting the performance of IDA* using conditional distributions U Zahavi, A Felner, N Burch, RC Holte Journal of Artificial Intelligence Research 37, 41-83, 2010 | 62 | 2010 |
Generalized Sampling and Variance in Counterfactual Regret Minimization. RG Gibson, M Lanctot, N Burch, D Szafron, M Bowling AAAI, 2012 | 57 | 2012 |