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Eike Falk Anderson
Eike Falk Anderson
Principal Academic (Principal Lecturer) in Game Development, NCCA, Bournemouth University
Verified email at bournemouth.ac.uk - Homepage
Title
Cited by
Cited by
Year
Developing serious games for cultural heritage: a state-of-the-art review
EF Anderson, L McLoughlin, F Liarokapis, C Peters, P Petridis, ...
Virtual Reality 14 (4), 255-275, 2010
4352010
Serious Games in Cultural Heritage
EF Anderson, L McLoughlin, F Liarokapis, C Peters, P Petridis, ...
The 10th International Symposium on Virtual Reality, Archaeology and …, 2009
1972009
Using augmented reality as a medium to assist teaching in higher education
F Liarokapis, EF Anderson
Eurographics 2010 - Education Papers, 9-16, 2010
196*2010
The case for research in game engine architecture
EF Anderson, L McLoughlin, S Engel, P Comninos
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
1232008
Critters in the classroom: a 3d computer-game-like tool for teaching programming to computer animation students
EF Anderson, L McLoughlin
ACM SIGGRAPH 2007 educators program, 7-es, 2007
522007
Choosing the Infrastructure for Entertainment and Serious Computer Games – a Whiteroom Benchmark for Game Engine Selection
EF Anderson, L McLoughlin, J Watson, S Holmes, P Jones, H Pallett, ...
VS-GAMES 2013: 5th International Conference on Games and Virtual Worlds for …, 2013
332013
A Classification of Scripting Systems for Entertainment and Serious Computer Games
EF Anderson
VS-GAMES 2011: 3rd International Conference on Games and Virtual Worlds for …, 2011
322011
Educating technophile artists and artophile technologists: A successful experiment in higher education
P Comninos, L McLoughlin, EF Anderson
Computers & Graphics 34 (6), 780-790, 2010
312010
Playing smart - artificial intelligence in computer games
EF Anderson
Proceedings of zfxCON03 conference on game development, 2003
252003
Real-time character animation for computer games
EF Anderson
The National Centre for Computer Animation, 2001
212001
In at the Deep End: An Activity-Led Introduction to First Year Creative Computing
EF Anderson, CE Peters, J Halloran, P Every, J Shuttleworth, F Liarokapis, ...
Computer Graphics Forum 31 (6), 1852-1866, 2012
202012
Serious Games for use in a Higher Education Environment
F Liarokapis, EF Anderson, A Oikonomou
15th Annual International Computer Games Conference CGAMES 2010, 69-77, 2010
202010
On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-led Instruction Approach
EF Anderson, CE Peters
Eurographics 2009 - Education Papers, 7-14, 2009
192009
3D-Spieleprogrammierung
S Zerbst, O Düvel, E Anderson
Markt + Technik, 2003
14*2003
Educating Technophile Artists: Experiences from a highly successful computer animation undergraduate programme
P Comninos, L McLoughlin, EF Anderson
ACM SIGGRAPH ASIA 2009 Educators Program, 1-8, 2009
132009
Off-line evolution of behaviour for autonomous agents in real-time computer games
EF Anderson
Parallel Problem Solving from Nature—PPSN VII, 689-699, 2002
132002
Randomly Generated 3D Environments for Serious Games
J Noghani, F Liarokapis, EF Anderson
VS-GAMES 2010: Second International Conference on Games and Virtual Worlds …, 2010
122010
A npc behaviour definition system for use by programmers and designers
EF Anderson
CGAIDE 2004 5th Game-On International Conference on Computer Games …, 2004
102004
Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture
J Noghani, EF Anderson, F Liarokapis
VAST2012: The 13th International Symposium on Virtual Reality, Archaeology …, 2012
92012
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language
EF Anderson
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
92008
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