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Atsusi Hirumi
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Cited by
Year
The effects of modern mathematics computer games on mathematics achievement and class motivation
M Kebritchi, A Hirumi, H Bai
Computers & education 55 (2), 427-443, 2010
9242010
Examining the pedagogical foundations of modern educational computer games
M Kebritchi
Computers & Education 51 (4), 1729-1743, 2008
5282008
A framework for analyzing, designing, and sequencing planned elearning interactions
A Hirumi
Quarterly Review of Distance Education 3 (2), 141-60, 2002
3122002
The design and sequencing of elearning interactions: a grounded approach
A Hirumi
International Journal on E-learning 1 (1), 19-27, 2002
2642002
Student-centered, technology-rich learning environments (SCenTRLE): Operationalizing constructivist approaches to teaching and learning
A Hirumi
Journal of Technology and Teacher Education 10 (4), 497-537, 2002
2462002
Interactivity, distance education, and instructional systems design converge on the information superhighway
A Hirumi, A Bermudez
Journal of research on computing in education 29 (1), 1-16, 1996
1541996
Preparing instructional designers for game-based learning: Part 1
A Hirumi, B Appelman, L Rieber, R Van Eck
TechTrends 54 (3), 27, 2010
1022010
Analysing and designing e-learning interactions
A Hirumi
Interactions in online education, 60-85, 2006
982006
The effects of modern math computer games on learners’ math achievement and math course motivation in a public high school setting
M Kebritchi, A Hirumi, H Bai
British Journal of Educational Technology 38 (2), 49-259, 2008
852008
IN SEARCH OF QUALITY.
A Hirumi
Quarterly Review of Distance Education 6 (4), 2005
712005
Applying pedagogy during game development to enhance game-based learning
A Hirumi, C Stapleton
Games: Purpose and potential in education, 127-162, 2008
672008
Analysis of Essential Skills and Knowledge for Teaching Online.
JL Lee, A Hirumi
Association for Educational Communications and Technology, 2004
622004
Enhancing motivation and acquisition of coordinate concepts by using concept trees
A Hirumi, DR Bowers
The Journal of Educational Research 84 (5), 273-279, 1991
611991
Preparing instructional designers for game-based learning: Part 2
A Hirumi, B Appelman, L Rieber, R Van Eck
TechTrends 54 (4), 19-27, 2010
592010
A review of computer-related state standards, textbooks, and journal articles: Implications for preservice teacher education and professional development
A Hirumi, I Grau IV
Journal of Computing in Teacher Education 12 (4), 6-17, 1996
461996
THREE LEVELS OF PLANNED ELEARNING INTERACTIONS A Framework for Grounding Research and the Design of eLearning Programs.
A Hirumi
Quarterly Review of Distance Education 14 (1), 2013
432013
Advancing virtual patient simulations through design research and interPLAY: part I: design and development
A Hirumi, A Kleinsmith, K Johnsen, S Kubovec, M Eakins, K Bogert, ...
Educational Technology Research and Development 64, 763-785, 2016
312016
Investigating the use of advance organizers as an instructional strategy for web-based distance education
B Chen, A Hirumi, NJ Zhang
The Perfect Online Course: Best Practices for Designing and Teaching 377, 2009
302009
Game design as a collaborative process
A Hirumi, B Appelman, L Rieber, R Van Eck
TechTrends 54 (5), 38, 2010
272010
Analysis of the supporting websites for the use of instructional games in K‐12 settings
M Kebritchi, A Hirumi, W Kappers, R Henry
British Journal of Educational Technology 40 (4), 733-754, 2009
262009
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