The effects of modern mathematics computer games on mathematics achievement and class motivation M Kebritchi, A Hirumi, H Bai Computers & education 55 (2), 427-443, 2010 | 924 | 2010 |
Examining the pedagogical foundations of modern educational computer games M Kebritchi Computers & Education 51 (4), 1729-1743, 2008 | 528 | 2008 |
A framework for analyzing, designing, and sequencing planned elearning interactions A Hirumi Quarterly Review of Distance Education 3 (2), 141-60, 2002 | 312 | 2002 |
The design and sequencing of elearning interactions: a grounded approach A Hirumi International Journal on E-learning 1 (1), 19-27, 2002 | 264 | 2002 |
Student-centered, technology-rich learning environments (SCenTRLE): Operationalizing constructivist approaches to teaching and learning A Hirumi Journal of Technology and Teacher Education 10 (4), 497-537, 2002 | 246 | 2002 |
Interactivity, distance education, and instructional systems design converge on the information superhighway A Hirumi, A Bermudez Journal of research on computing in education 29 (1), 1-16, 1996 | 154 | 1996 |
Preparing instructional designers for game-based learning: Part 1 A Hirumi, B Appelman, L Rieber, R Van Eck TechTrends 54 (3), 27, 2010 | 102 | 2010 |
Analysing and designing e-learning interactions A Hirumi Interactions in online education, 60-85, 2006 | 98 | 2006 |
The effects of modern math computer games on learners’ math achievement and math course motivation in a public high school setting M Kebritchi, A Hirumi, H Bai British Journal of Educational Technology 38 (2), 49-259, 2008 | 85 | 2008 |
IN SEARCH OF QUALITY. A Hirumi Quarterly Review of Distance Education 6 (4), 2005 | 71 | 2005 |
Applying pedagogy during game development to enhance game-based learning A Hirumi, C Stapleton Games: Purpose and potential in education, 127-162, 2008 | 67 | 2008 |
Analysis of Essential Skills and Knowledge for Teaching Online. JL Lee, A Hirumi Association for Educational Communications and Technology, 2004 | 62 | 2004 |
Enhancing motivation and acquisition of coordinate concepts by using concept trees A Hirumi, DR Bowers The Journal of Educational Research 84 (5), 273-279, 1991 | 61 | 1991 |
Preparing instructional designers for game-based learning: Part 2 A Hirumi, B Appelman, L Rieber, R Van Eck TechTrends 54 (4), 19-27, 2010 | 59 | 2010 |
A review of computer-related state standards, textbooks, and journal articles: Implications for preservice teacher education and professional development A Hirumi, I Grau IV Journal of Computing in Teacher Education 12 (4), 6-17, 1996 | 46 | 1996 |
THREE LEVELS OF PLANNED ELEARNING INTERACTIONS A Framework for Grounding Research and the Design of eLearning Programs. A Hirumi Quarterly Review of Distance Education 14 (1), 2013 | 43 | 2013 |
Advancing virtual patient simulations through design research and interPLAY: part I: design and development A Hirumi, A Kleinsmith, K Johnsen, S Kubovec, M Eakins, K Bogert, ... Educational Technology Research and Development 64, 763-785, 2016 | 31 | 2016 |
Investigating the use of advance organizers as an instructional strategy for web-based distance education B Chen, A Hirumi, NJ Zhang The Perfect Online Course: Best Practices for Designing and Teaching 377, 2009 | 30 | 2009 |
Game design as a collaborative process A Hirumi, B Appelman, L Rieber, R Van Eck TechTrends 54 (5), 38, 2010 | 27 | 2010 |
Analysis of the supporting websites for the use of instructional games in K‐12 settings M Kebritchi, A Hirumi, W Kappers, R Henry British Journal of Educational Technology 40 (4), 733-754, 2009 | 26 | 2009 |